// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Door Horizontal Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 64 : TYPE_DOORHORIZONTAL

// Function declarations
reserve function DoorHorizontal_DebugDraw
reserve function DoorHorizontal_DebugSpawn

// Static Values

// Tables

function DoorHorizontal_DebugDraw
	DrawSprite(0)
end function


function DoorHorizontal_DebugSpawn
	CreateTempObject(TypeName[Door Horizontal], 0, object.xpos, object.ypos)
	object[tempObjectPos].direction = object.direction
	object[tempObjectPos].priority = PRIORITY_ACTIVE
	object[tempObjectPos].value0 = 64
end function


event ObjectMain
	switch object.state
	case 3
		if Water_value32 == 1
			object.state = 1
		end if
	case 0
		if object[+1].value0 == 1
			object.state++
		end if
	case 2
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			BoxCollisionTest(C_BOX, object.entityPos, -64, -16, 64, 16, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		next
		break
	case 1
		temp0 = object.xpos
		temp0 &= -0x10000
		if object.direction == FLIP_NONE
			object.xpos -= 0x20000
		else
			object.xpos += 0x20000
		end if
		object.value0--
		if object.value0 < 0
			object.state++
		end if
		object.value1 = object.xpos
		object.value1 &= -0x10000
		object.value1 -= temp0
		temp1 = object.xpos
		object.xpos = temp0
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			BoxCollisionTest(C_BOX, object.entityPos, -64, -16, 64, 16, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
			if checkResult == 1
				object[currentPlayer].xpos += object.value1
			end if
		next
		object.xpos = temp1
		break
	end switch
end event


event ObjectDraw
	DrawSprite(0)
end event


event ObjectStartup
	LoadSpriteSheet("LZ/Objects.gif")
	SpriteFrame(-64, -16, 128, 32, 84, 223)
	foreach (TypeName[Door Horizontal], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].priority = PRIORITY_ACTIVE
		object[arrayPos0].value0 = 64
		if object[arrayPos0].propertyValue == 1
			object[arrayPos0].state = 3
		end if
	next
	SetTableValue(TypeName[Door Horizontal], DebugMode_ObjCount, DebugMode_TypesTable)
	SetTableValue(DoorHorizontal_DebugDraw, DebugMode_ObjCount, DebugMode_DrawTable)
	SetTableValue(DoorHorizontal_DebugSpawn, DebugMode_ObjCount, DebugMode_SpawnTable)
	DebugMode_ObjCount++
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
